Genjitsu Games


September 28, 2007:
Simplified Gun Skills for Iron Kngdoms
October 10, 2005:
Blades of Purpose Sample Art
April 1, 2005:
Golems & Goldfish
February 26, 2005:
A Flock of Foes Sample Art
November 24, 2004:
Metablades art samples
October 29, 2004:
A Flock of Foes Hallowe'en preview
July 14, 2004:
Alternate multiclassing restrictions
March 15, 2004:
Self-charging staves
February 23, 2004:
Subrace racial levels
January 14, 2004:
Expanded Monk Class
January 9, 2004:
Turning Generalized
November 3, 2003:
Fighter Feat Prerequisites
October 20, 2003:
Artifacts of Martial Magic
October 20, 2003:
Metablade Spells for Arcana Unearthed
October 20, 2003:
Feat Templates
October 3, 2003:
Feat Descriptors
(The following discussion is Open Game Content, ©2003 Nevin Flanagan, based on material from the System Reference Document, Copyright 2000-2003 Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich baker, Andy Collins, David noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.)

I'm almost done with feats. I'd like to talk quickly about the implications of some of the things that I've already brought up.

The first issue to address is very quick: the fighter class. Based on my first discussion, the fighter's class description should say "bonus martial feat" wherever it currently says "bonus feat." This eliminates the need for a special list under the fighter class, and the need for a little paragraph under the "Special" section of every feat.

The second goes into a little more depth: one-class-only feats. An article came out just after the release of 3rd edition, commenting that a class shouldn't be a prerequisite for a feat. The Extra Turning feat was corrected in 3.5; Spell Mastery is no longer listed as part of the wizard class, but it still says "Prerequisite: wizard level 1st." What if I want to make another core class, or prestige class, that prepares spells from a book? I don't want to have to make a note under that class that says, "Characters with one or more levels in this class can take Spell Mastery as if they had one level of the wizard class." In my book, the prerequisite for Spell Mastery is, "Ability to prepare arcane spells."

Weapon Specialization has not only been retained as a fighter-only feat, it now has company. Now, I understand why these feats are restricted to fighters. But we should be able to maintain the basic idea—that only characters dedicated to combat training can learn them—without having to say that a certain fighter level is required. Consider writing Weapon Specialization like this:

Weapon Specialization [Martial]

Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.

Prerequisites: base attack +4, proficiency with selected weapon, Weapon Focus with selected weapon, two bonus martial feats.

Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.

Special: You can gain the Weapon Specialization feats for multiple weapons, but you cannot take the Weapon Specialization feat for a single weapon multiple times.

Feats gained by advancing in character level or from a class or race feature that grants any bonus feat of your choice do not qualify as bonus martial feats.

Note that the above change to the fighter class makes this possible: fighter bonus feats are now expressly "bonus martial feats" (and fighters are the only core class with bonus martial feats as a class feature), so they're the only ones who meet the prerequisite. Just to be absolutely clear, I've added a small note about what feats meet the prerequisites. I don't feel too bad about this, since only a fraction of feats will need such a note, and it will save player/DM arguments. Now, If I want to use Weapon Specialization in a similar d20 game that doesn't use the fighter core class, I don't need to rewrite the feat text unless I really want to change some flavor aspect. Two more feats deserve this treatment before I go.

Greater Weapon Focus [Martial]

Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike, grapple, ray, touch spell or energy missile as your weapon for purposes of this feat.

Prerequisites: Base attack bonus +8, proficiency with selected weapon, Weapon Focus with selected weapon, four bonus martial feats.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus.

Special: You can gain the Greater Weapon Focus feats for multiple weapons, but you cannot take the Greater Weapon Focus feat for a single weapon multiple times.

Feats gained by advancing in character level or from a class or race feature that grants any bonus feat of your choice do not qualify as bonus martial feats.

Greater Weapon Specialization [Martial]

Choose one type of weapon for which you have already selected the Weapon Specialization and Greater Weapon Focus feats. You can also choose unarmed strike or grapple as your weapon for purposes of this feat.

Prerequisites: Base attack bonus +12, proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, six bonus martial feats.

Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization.

Special: You can gain the Greater Weapon Specialization feats for multiple weapons, but you cannot take the Greater Weapon Specialization feat for a single weapon multiple times.

Feats gained by advancing in character level or from a class or race feature that grants any bonus feat of your choice do not qualify as bonus martial feats.

That's all I've got to say about feats at the moment. Next time I'll be discussing turning and rebuking.